A downloadable game for Windows and Linux

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Izil's Father owns a powerful amulet. After the death of Izil's Mother, the true power of the amulet was unlocked, giving the holder the ability to transform into a powerful being. 

Izil and his father have been on the run for two years from Captain Copperhead, who is intent on taking the amulet's power for himself. The pair are trying to reach some of Izil's Father's old pirate buddies.  

With only a few days travel left the two are ambushed by Captain Copperhead's forces. Will the owls reach their pirate friends before Captain Copperhead catches them?

Controls: Gamepad required. (tested with Xbox 360 & Xbox One gamepads) Seems as though it doesn't work on Mac.

Game Length: 30 - 40 minutes.

Updates: "for the story" and "for the challenge" modes have been added. Almost all previous glitches fixed. Chapter select added. Updated title screen.

Knows Bugs:

  • I did not have enough time to change the character mapping for the final cutscene. Meaning Izil will be wearing his original clothes and holding his original gun.
  • A couple of spelling errors.

Tips:

  • If you want to make the game easier for yourself, upgrade the guns fire rate (bullets per second) first. It maxes out at 10 bullets per second, this can be done the first time you tinker with your gun. 
  • You can tinker with your gun every night! Don't forget to upgrade before Izil goes to sleep.
  • Pressing down while in the air makes Izil fast fall. Without this he is very floaty. For the more intense encounters, it is a valuable maneuver to get around the ship quickly. 
  • After Izil learns the "Gift of Death"; it is on a cooldown timer shown in the top left  of the HUD.
  • "Troopers"  on the ship, don't actually damage the hull unless they hit Izil. If they knock you down, you can keep shooting them. They can stun lock you if 2 or 3 team up on you. But you can keep shooting while down!


My thoughts:

Every asset was created from the ground up during this game jam (except for the sound effects).  

10 Minutes to spare and I finally got a working version uploaded. With an hour before the deadline, I exported it to discover that multiple sprites failed to load. My brain basically shut down. I had just spent 48 hours of non stop work, I mean literally in that time I ate one pizza and slept from 6am to 9am.  It was BRUTAL.  But by some miracle I manages to get it to work right before the deadline. 

200+ hours spent on this. I was super proud of it, probably the most I've ever been of one of my creative projects, until I exported it and it turns out its janky as hell.

My anxiety will be through the roof hoping it doesn't break on steam. 

These game jams seriously push my physical and mental strength to the limits!

Thank you in advance to anyone who plays this. The story was my focus for this one and though the game might be a bit janky, I'm super proud of the story. 

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Click download now to get access to the following files:

Minerva's Lost.zip 490 MB

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